This is a very good game. Great puzzle element combined with a zelda-like adventure feel. Like it
This is a very good game. Great puzzle element combined with a zelda-like adventure feel. Like it
Thank you for your kind feedback!)) We have prepared 66 levels in the full version of the game. New monsters, new adventures, map and new smart moves are waiting for you! https://store.steampowered.com/app/1209520/Smart_Moves
Yeah loved it! Fast paced, loads of action, good sound, fun. nice!
Great! I appreciate your review.
Aw loved this lil game. Reminded me of the Amiga 500 days. Very tricky to get some of the pieces, so good challenge, great music loop! never got boring. Smooth graphics, funny dialogue, yeah... All good man.
hell yeah
Yeah it was ok. I liked you had more than one piece of music.
The weapons were bland. and the enemies were pretty terrible lol. The giant ones were so dumb they just got stuck everywhere. The elixirs... I'm not really sure what any of them done other than the little ghost one that was like a helper. The game got extremely repetitive after 5 minutes of going from one screen to the next.
Thanks for the feedback!
I initially liked it, the music was good and the randomisation each level was a good concept but, honestly I'm not sure what was being affected, the double helix or the game environment?
The menus were very busy and reading the made it difficult. Can't tell you what the power-ups really did tbh, other than the time one which seemed to take time off the count-down but, I'm not sure why that was a good thing?
I got bored after about 5-10 mins and had to kill myself just to try the power-ups cause the game seemed a bit never ending with no progression. I think it needs some kind of goal cause it feels just like a grind to get power-ups that don't really do much.
Yes, the randomization affects the helix behaviour.
At first it may be difficult to perceive it, because the game progresses slowly, but if you keep an eye on the bar at the top right of the screen, it shows the difficulty.
The countdown timer indicates how long a round lasts, so by using it, you are halving the survival time.
The little question mark in the menu, explain a bit what each element is for.
Consider unlocking the themes as a goal, as this is an infinite runner.
Glad you liked the music and thank you for your feedback, Thewordsmyth!
Really good but...
I think there's a glitch or issue with the chair at the end?
While the game is loading it says 'failed to load C' and when you get to the epic boss, you can't hit him with the chair or anything...
Huh... That's odd, I have no idea what happened there.
Not bad actually
Decent sound and gameplay, couldn't do any hyper moves though like mario :(
Needs more levels and characters..(Hence demo)
You could make it into a Mugen type game...
Who remembers Mugen!? 'Absolutely sick'!
There's actually a TTA Mugen game already being made by me. However I am getting very little help with it. I don't know any other TTA fans who can do Mugen coding, but if you do or can do it yourself, I;d appreicate if you could help me out with it ~Tails Clock
it's a cool game
was a bit short though...
Thanks, yeah I know :)
i liked it, but
if i'm honest, it was a little too hard for me and i couldn't get past the xmas tree.
You didn't get past the first screen? Here's some hints:
Door frame
Shelf
Baubles
Power wire
Light switch
Wrapping paper
I urge you to try again to see the rest of the screens!
Thanks for the comments!
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